1) Unreliable source – Only a little research has been used to get this information and it doesn’t explain how the experiment was carried out so whether it was a fair test or not is still a mystery. The information says that a average teenager plays 8 hours and 22 minute every 2 weeks.
I typed into ‘Google search engine’ – ‘How much does a average kid play video games’
http://wiki.answers.com/Q/How_much_time_does_the_average_kid_spend_on_playing_video_games
2) Reliable source – This source in particular is a reliable source that gathers important data that will help me refer back on. The research was done in 2007 so it would be good to compare my 2011 research compared to the stats shown in this link. The experiment techniques used were well thought out and was done in an accurate manner. It is very detailed as they break down how an average teenage spends their time from ‘spending time with parents’ to ‘doing homework’. How the experiment was carried out is effective way to this particular experiment. Participants 24 hour diaries were chosen from any random day from both the week and weekend. So it’s using observation technique in an overt way but is randomly selecting randomly which makes it fairer.
I typed into the Google search engine ‘time spent on video games’
http://www.sciencedaily.com/releases/2007/07/070702161141.htm
3) Reliable source that gives us stats on teenagers and video games from the USA, The data is more reliable as it’s very recent data from early 2010. It also gives us research stats from 2004 where the same experiment was held so comparison research could potentially be used. The article was written by a HealthDay reporter Steven Reinberg. It also gives statistics on why teenagers interaction with digital devices and video games have increased and also involved data on parents and there involvement to the situation. Ethnicity was also looked upon during the experiment which has made me to consider that element in the primary research.
I typed into Google search engine ‘time spent on video games’ I clicked on this link after the science daily link.
http://www.businessweek.com/lifestyle/content/healthday/635134.html
4)This article was written by a Yahoo! Network Contributor called Colin Andrew. I followed a link to Colin Andrew personal profile and found out his a tech student. To be honest I would have preferred if the article was written by a journalist or expert specialist but this article is great to get a opinion from a consumers point of view. This article was written on the 14th of May 2009 which is fairly recent documentation. This article breaks down how online video games can affect health issues, effecting growing stages to adulthood and making socializing in society difficult which shows a negative impact of online gaming. More abusive language is now more common amongst today’s teenagers because of the anonymity that online games provide. This article refers to online gaming to an addiction and is extremely hard to break out of that addiction especially with games like ‘World of Warcraft’. It also gives an example of a personal experience by Colin himself which is a valid opinion to consider but isn’t considered as facts.
http://www.associatedcontent.com/article/1712963/the_realworld_effects_of_online_gaming_pg2.html?cat=41
5)This is a reliable
http://www.mysocialnetwork.net/blog/410/t11/2006/11/the_story_of_online_gaming_its_effects_on_childhood.html
This source shows results of playing video games and the effects it has on young minds. The experiment researches the behavior changes after playing a violent games and playing a non violent games. Results show that playing violent games plays on the part of the brain that increases emotional arousal. The group of kids that played non violent video games showed results of being calmer and more focus. This source also shows other theories’ that playing video games has a good effect in some way. For example desensitization to violence shows that viewing violent images become less and less surprising the more time you see it. Therefore instead kids find violence less disturbing the more they play. But also this theory has a negative effect if the way crime and violence is portrayed in games where a lot of the times violence and crimes are not always justified so kids don’t know there consequences for their actions. This article also looks into the effect violent video games effects perception of hostile intent. The more video games kids play that contain violence included can normalize violence and can be seen to be a problem solver. This makes kids more violent and use violent confrontational whereas playing no violent games could teach kids to resolve problems in a more peaceful way. With games that glorify gang violence and have constantly have violent storylines it’s hard to not be influenced especially for a young mind. This article was written by Susan Carney on August 13th 2008.
http://www.suite101.com/content/teens-and-violent-video-games-a64308
7)This source points out how the articles that show a direct link between aggressive behavior and violent video games are either biased or flawed. This theory is called the skeptics theory. It says the link is too big and that you can’t directly pinpoint why someone is being aggressive. This theory also is based on correlations rather than causality. This link also show other theories such as the Anderson and Dill theory which does state there is a link between violent games and violent game players. This article was made by collective sources that are at the bottom of the page. I checked them out and they’re all reliable sources. I like this article in particular because it shows to opposite theories therefore this particular isn’t biased.
http://wiki.media-culture.org.au/index.php/Computer_Games_-_Violence_-_Media_Effects_Theory
8)This article shows evidence of the negative effects that playing violent video games bring. This article breaks down both long term and short term effects and the reason behind why teenagers are negatively affected by video games. There are links to the writers’ name which is brilliant and assures me that they are open and confident in their work which makes this source more reassuring. This article is written by 2 psychologists who are both researchers in media research labs in American universities. This article indicates that violent video games are even more dangerous than watching a violent film because it’s interactive. This article also goes into chemical and biological studies where the brain is monitors and is at its most vulnerable stage when playing video games. This article also states that video games effect on a physical level as well which include common disorders such as obesity and skeletal disorder. So the article shows the negative effects of exposure to violence but negative effect is enhanced by the interaction that video games include. I personally feel this source is reliable
I used www.ask.com search engine to find this link.
http://daniela.supersized.org/archives/42-The-negative-effects-of-violent-computer-games-on-children.html
9)This source shows when video games aren’t violent it can have a positive effect on the development of children. It states that an organization called ‘Games for change’ is trying to introduce gaming into the educational system as it has proven. This article says that video games can have either positive or negative effect depending on the content. This article says that video games help build social skills and help develop reading skills, math’s skills and problem solving.
www.ask.com is the search engine I used to find this source. I found it by typing in ‘Positive video games’
http://www.media-awareness.ca/english/parents/video_games/good_things_videogames.cfm
10) This PDF file is a about the positive benefits that comes with video games. It disagrees with the term that children don’t learn and states that every second a young person is playing video games they are learning. Certain games require problem solving and playing video games require skill. Certain games require building so gamers get a insight of something there may never experience also complexity can help a player’s mind gain knowledge. This is an interesting article Marc Prensky and was written in 2002. This is a interesting source to read about and shows a different aspect.
http://www.marcprensky.com/writing/prensky%20-%20what%20kids%20learn%20thats%20positive%20from%20playing%20video%20games.pdf
11) This source is from a book titled ‘Digital cultures understanding new media’ pages 81-85. This is a good source about the growth about technology, the opportunities that change media and the study about video games. This source is a reliable source but isn’t directly involved with my topic but is great additional information. The book is edited by Glen Creeber and Royston Martin.
12) This source is an old form of data and talks about video games being more graphical therefore it looks more realistic that makes gamers more aggressive especially if to young vulnerable minded children. That are at a learning stage where there mind picks up their surroundings. This source states that video games have a negative effect on gamers and will become a bigger problem the more the graphics are enhanced and the more interactive the games become.
http://serendip.brynmawr.edu/exchange/node/1723
13) This a article from ‘The Sun’ this is a recent article written on April 22nd 2010. The new ‘Call of duty’ which is one of the most popular games in the past 2 years. Playing this game that makes children and young teenagers smarter as it improves quick thinking and builds up responsive speed.
http://www.thesun.co.uk/sol/homepage/news/2944067/Video-games-good-for-brain.html